Umbukiso Wokuklanywa Kwesithombe Esibonakalayo I-Virtual and Reality wumbukiso wokuklanywa kwesithombe esibonakalayo ochaza inqubo yokudalwa komklamo. Isihloko sihlanganisa amagama amabili aphikisanayo ukuze sibonise ukungqubuzana phakathi kokungabonakali kanye nokoqobo. Imidwebo yezinhlamvu zamagama ihlukanisiwe, futhi amathuluzi asetshenziswa ekuklameni akha isakhiwo sezinhlamvu. Lolu chungechunge lubandakanya amaphosta, amakhadi, amabhuku okubhala, izinto zokubhala, imeyili eqondile kanye nokupakisha. Zonke izinto ziphrintwe ngemibala emibili ekhethekile, futhi izindlela ezisetshenzisiwe zibandakanya ukuqoshwa okuphakeme (embossing), ukucwebezelisa indawo ethile (local glazing) kanye nokugoqwa kwe-origami. Lo mbukiso waboniswa eTainan, eTaipei naseKaohsiung.
Igama lephrojekthi : Virtual and Reality , Igama labaklami : TANG-HSUAN LIEN, Igama leklayenti : Tainan University of Technology Product Design Department.
Lo mklamo wedizayini ngumdlali wesiqephu sesiliva kumncintiswano wedizayini yemifanekiso, imifanekiso nodizayini yokuxhumana ngokubonakalayo. Ngokuqinisekile kufanele ubheke i-portfolio yoyilo yabaklami abawine umklomelo wesiliva ukuze uthole imisebenzi eminingi emisha, entsha, eyoqobo, eyimbangela yenguquko nedalayo yoyilo lwezithombe, ukudweba kanye noyilo lokuxhumana ngokubonakalayo.